Bio A young Canadian currently residing in Ontario, Adam enjoys video games including Starcraft, Kingdom Hearts, Final Fantasy, and Pokemon. Television interests include Game of Thrones, sitcoms, Stephen Colbert, and John Oliver.
What do you think about including in-game descriptions of alchemy spells? E.g. Acid Rain - "Showers enemies with acid". Although the descriptions are pretty minimal, it is still extra information from the game which is currently not in the wiki.
I don't know who added the "Item Drops" section thingy to most monsters, but as you may or may not know, the Monster Prizes dropped by all monsters in SoE depend on the location where it is dropped, not which enemy dropped it.
This means either that section info thingy needs to be removed from all monsters or all possible monster prizes need to be added, which may be quite a list for some monsters like Mosquitos and Rats.
The guides I used to build the templates did not explain the mechanics and listed drops as absolutes. It'd be best to just remove them, since it's not really the monster that is tied to drops. I will do so.
Check out the other 3 regions and their charms too :D
Ye I really think the Nano Tracker would have been a great addition to the game.
Maybe when the player shows the Energy Core to Horace in his palace, he allows them access to a shop in the palace, which sells the 20 (out of 22) sold ingredients, at their highest possible price. Cost of 1,000 Jewels every time the shop is accessed.
the icons of Mrjojo actually look a lot nicer and visually more pleasing
BUT i actually feel like they move away from the original icons because of that reason, making DrakeyC his icons better and more true to the game
still nice work btw, I instantly noticed it. I do believe some icons need a revision. Ive seen some ingrediënt icons being bigger than others (their base icon/size), you can see this if you check the Cure formula for example.
We still need work on the locations btw, for example the Ivor Tower Dungeon location
Fair points, and there's not much else going on. However, I'm going to have to check with Wikia to make sure this is alright - most of what you speak of could be seen as a form of copyright infringement, even if we don't directly link to rom downloads and just to websites that host rom downloads.
I understand that you dislike there being a page for that, but I discovered some very interesting information about chests. Things even you don't know/did not think about. So I would prefer it to have that page back.
I know the rarity rates of different content types. I also know of 1 chest that never opens, 1 chest that sometimes does not open. 1 chest that opens, even though you do not have the Call Bead leader unlocked yet, rendering its contents unusable.
Its also interesting to be able to compare how many ingredient chests there are in total, how many consumable chests, call bead chests, weapons, ammo, keyitems, armor, currency chests, formulas, etc.
"I also know of 1 chest that never opens, 1 chest that sometimes does not open. 1 chest that opens, even though you do not have the Call Bead leader unlocked yet, rendering its contents unusable."
That kind of information can be added on the pages for the locations where these chests are located.
"Its also interesting to be able to compare how many ingredient chests there are in total, how many consumable chests, call bead chests, weapons, ammo, keyitems, armor, currency chests, formulas, etc."
Think of it from the viewpoint of a visitor looking for information on the game. They will look at a location's page for information on the items found there, because the location page will also tell them other useful data on the page. They would not look at a page listing every single container in the game, because they don't need to know that information and probably don't care. In times where this information could be useful, like where the different Charms can be found, they can look at the pages for the items.
Yes. More information is good, but it should be presented in the simplest and easiest-to-understand manner.
I need to go to bed and work shortly, but I won't be available for a fair time. What you could do, if you'd like, is make a sandbox at User:Iron_Scorchy/Sandbox. Userspace if your space to do as you like, and you could use a sandbox to play around with coding and writing and templates, etc, before taking it to the mainspace, and I could pop in when I'm available tomorrow to give you feedback.