"Shields target hero"
Barrier heals a small amount of HP and grants the user invulnerability to physical attacks for 45 seconds.
Barrier has the same effect as Aura. It is arguably the best defensive alchemy formula in the game. It protects the target(s) from both physical and magical damage for its duration. It also heals for a minor amount at early levels but does increase decently when levelled up, and at higher levels Barrier can make dedicated healing formulas obsolete.
The only drawback to Barrier is that Antiqua is the only place the player can procure its ingredients. However, after all the money received from beating Mungola in Gothica a short time ago, the player can easily afford to stock up on ingredients to last them a long time. Barrier is also missable, as Horace will only teach it before Tiny's defeat.
Barrier (like Aura) does not protect the player from pure damage such as Megataur his ground-shake attack, Coleoptera's roar or Gothica sewer damage. It does not protect from Poison or Plague damage, whilst Aura does, a small niche difference where Aura's effect is superior.
The ingredients can only be bought from Blimp, costing 72 Jewels per cast.
Lowest prices per region for each casting:
|Level||Minimum healing||Maximum healing|
Prehistoria: Acid Rain - Cure - Defend - Flash - Hard Ball - Heal - Levitate - Speed
Antiqua: Atlas - Crush - Double Drain - Drain - Escape - Fireball - Revealer - Revive - Sting
Gothica: Barrier - Corrosion - Explosion - Fire Power - Lance - Lightning Storm
Miracle Cure - One Up - Regrowth - Slow Burn - Super Heal
Omnitopia: Call Up - Energize - Force Field - Nitro - Reflect - Stop